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AI Insights · Timothy · October 2021

Top 5 Season Pass Games Performance in the Netherlands Q3 2021

In Q3 2021, the top 5 Season Pass games in the Netherlands showed varied performance in downloads, revenue, and active users. Pokémon UNITE, Subway Surfers, Royal Match, Brawl Stars, and Candy Crush Saga all had notable trends.

Top 5 Season Pass Games Performance in the Netherlands Q3 2021

In the third quarter of 2021, the top 5 Season Pass games in the Netherlands showcased varied performance metrics. The data from Sensor Tower highlights interesting trends in weekly downloads, revenue, and active users.

Pokémon UNITE saw a significant initial spike in weekly downloads, starting strong with approximately 150K in the week of September 20 and then dropping to around 44K by the week of September 27. The game also experienced a steady increase in weekly revenue, peaking at about $20.5K in the final week of the quarter. Weekly active users showed a positive trend, growing from 145K to 154K in the same period.

Subway Surfers had a dynamic quarter. Weekly downloads started at around 8.6K in late June and peaked at approximately 17K in late July, before gradually declining to about 8.6K by the end of September. The game's weekly revenue fluctuated, reaching a high of around $2.3K in early August but dropping to $676 by the end of September. Active users saw a peak at approximately 331K in early August, followed by a gradual decline to around 239K by the end of the quarter.

Royal Match demonstrated steady growth in weekly revenue, starting at approximately $16.4K at the beginning of the quarter and reaching about $30.8K by the end of September. Weekly downloads showed a declining trend, dropping from around 14.5K in late June to approximately 8.1K by the end of the quarter. However, the game maintained a growing number of active users, increasing from around 22.6K to 42.4K.

Brawl Stars had a varied quarter. The game's revenue peaked at approximately $179K in late June but saw fluctuations, ending at around $80.2K by the end of September. Weekly downloads showed a slight decline from around 12.3K to 9.6K over the quarter. Active users decreased from around 468K in late June to approximately 340K by the end of September.

Candy Crush Saga maintained a strong performance throughout the quarter. Weekly revenue showed an upward trend, starting at about $175K and peaking at approximately $243K in mid-September. Weekly downloads fluctuated, peaking at around 11.3K in early August before settling at approximately 7.2K by the end of September. Active users remained relatively stable, starting at around 151K and ending at approximately 158K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021